Mouse Sensitivity Converter (eDPI, cm/360 & Game-to-Game)
Convert mouse sensitivity between CS2, Valorant, Apex Legends, Overwatch 2, Call of Duty, Destiny 2 and any game with a known yaw, keeping the same cm per 360° turn. See your eDPI, cm/360 and inches/360, the setting for a different DPI, the value that matches a pro’s cm/360, how far you turn across your mousepad, and the worked steps.
How it works
degrees per count = yaw × in-game sensitivity · counts per 360° = 360 ÷ (yaw × sens) · inches per 360° = counts ÷ DPI · cm/360 = inches × 2.54 · target sens = sens × yaw × DPI ÷ (target yaw × target DPI) · sens for a cm/360 = 360 × 2.54 ÷ (cm/360 × yaw × DPI) · eDPI = DPI × sens · yaw: Source/CS/Apex 0.022, Valorant 0.07, Overwatch/CoD/Destiny 0.0066
Every game turns the camera by its own constant (the yaw, in degrees per mouse count) times the sensitivity slider, so the same slider number means very different things in different games. The physical distance your mouse travels for a full 360° turn is a property of your aim, not of the game. Converting sensitivity therefore means keeping that cm/360 fixed and solving for the slider in the other game at whatever DPI you use there. The same relation shows that DPI and in-game sensitivity trade off exactly, which is why eDPI (DPI × sensitivity) is used to compare players within one game. For a game not in the list, choose “Other game” and enter its yaw. You can also enter a target cm/360, such as a pro player’s, to get the slider value at your DPI, and enter your mousepad width to see how far you can turn without lifting the mouse.
Worked example
CS2 at 1.2 sensitivity on an 800 DPI mouse is 0.0264° per count, 13,636 counts per turn, 17.05 inches or 43.3 cm per 360°, and eDPI 960 — a low sensitivity, typical of tactical shooters. The same feel in Valorant is 1.2 × 0.022 × 800 ÷ (0.07 × 800) = 0.377 at 800 DPI, or 0.189 at 1,600 DPI. In Apex it is 1.2 again because Apex uses the Source yaw, and in Overwatch 2 it is 4.0. A 45 cm mousepad allows about 374° of turn edge to edge. To match a pro at 50 cm/360, CS2 would be set to 1.039 at 800 DPI.
Frequently asked questions
Does monitor resolution or FOV change cm/360?
No. A 360° turn takes the same mouse distance at any resolution or field of view. FOV changes how fast the world seems to move on screen, which is why some players adjust a few percent between games with different FOVs, but the turn itself converts exactly.
What is a good cm/360 for beginners?
Around 35–50 cm for tactical shooters and 25–40 cm for hero and battle royale games, on a large mousepad. Lower sensitivities are easier to aim precisely with. Pick one, keep it for weeks, and let muscle memory form instead of changing it often.
What is eDPI?
Mouse DPI multiplied by the in-game sensitivity. It compares players within one game: 800 DPI at 1.2 and 1,600 DPI at 0.6 both give eDPI 960. eDPI cannot be compared across games with different yaw values — use cm/360 for that.
How do I convert CS2 sensitivity to Valorant?
Divide the CS2 value by 3.182 (0.07 ÷ 0.022) at the same DPI. For example, 1.2 in CS2 is about 0.377 in Valorant. To go from Valorant to CS2, multiply by 3.182.
My game is not in the list. What do I do?
Choose “Other game” and enter its yaw — the degrees the camera turns per mouse count at sensitivity 1. Games on the Source engine use 0.022; for others, check the game’s community documentation or config files for the exact value.
Should I use high DPI and low sensitivity, or the reverse?
The turn distance is the same either way. A higher DPI with a lower in-game value gives more counts per centimetre and smoother small movements, with no downside on modern sensors, as long as menus and the desktop still feel usable.
Related calculators
Game mechanics, hardware figures and platform rates change with patches, firmware and contracts — values here reflect commonly published figures at the time of writing. Check the current game version, your drive's datasheet or your distributor's statement for exact numbers.