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Cricket Required Run Rate Calculator

Runs needed, balls left, required run rate and the runs-per-over target for a chase — with a comparison against the current run rate.

Target
Runs scored so far
Total overs in innings
Overs bowled
plus balls
Wickets lost
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How it works

RRR = runs still needed ÷ overs remaining (balls ÷ 6)

The required run rate is what the chasing side must score per over from here to win. It rises every dot ball and falls with every boundary, so the gap between required and current rate — and the wickets in hand to take risks — is the real story of a chase. In T20s teams typically accelerate to 10+ in the last five overs; in ODIs a required rate above 9 with few wickets left is usually decisive.

Worked example

164 for 4 after 31.2 overs chasing 287: 123 needed off 112 balls = 6.59 an over against a current 5.23.

Frequently asked questions

Why 31.2 overs = 31.33?

Two balls of the 32nd over is one third of an over; cricket notation counts balls, not tenths.

Does this account for DLS?

No — if overs are cut mid-innings, enter the revised target and total overs.

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This calculator is for educational purposes. Double-check important results before acting on them.