TCG Opening Hand Probability Calculator (MTG, Pokémon, Yu-Gi-Oh, Commander)
How likely are you to draw a card by a given turn? Hypergeometric odds of holding at least one (or two, three) copies of a card in your opening hand and by turn N on the play or draw, with London-mulligan odds of finding it within one or two mulligans, presets for 60-card Magic, 99-card Commander, 60-card Pokémon and 40-card Yu-Gi-Oh decks, and how many copies you need for a target consistency.
How it works
hypergeometric: P(exactly k) = C(K,k) × C(N−K, n−k) ÷ C(N, n) · P(at least k) = Σ from k · cards seen by turn T = hand + T − 1 (on the play) or hand + T (on the draw) · London mulligan m times: 1 − (1 − p)^(m+1) · copies needed = smallest K with P ≥ target
Drawing cards from a shuffled deck without replacement is the textbook hypergeometric situation, so the chance of seeing a given card depends only on how many copies the deck holds, how big it is and how many cards have been looked at — the opening hand plus a draw per turn, one fewer for the player who goes first. The numbers explain the shape of competitive decks: four copies of anything is still a coin flip by the mid-game, which is why builders count "functional copies", pad key effects with redundancy and draw, and why a singleton format like Commander leans on tutors rather than any one card.
Worked example
A 4-of in a 60-card Magic deck shows up in the opening seven 39.9% of the time, 48.8% by turn 3 on the play (9 cards seen) and 52.8% by turn 4; one London mulligan lifts the opener to 63.9%. To see the effect in 90% of turn-3 hands you need about 13 copies' worth of redundancy, and even 8 copies only reach 75%.
Frequently asked questions
Does the London mulligan really give a fresh 7?
You draw seven new cards, then put one on the bottom per mulligan taken, so for finding a specific card the odds are those of a new 7 — you just keep a smaller hand. Vancouver/Paris mulligans (draw one fewer) are worse; adjust the hand size for those.
How do I count "functional copies"?
Add every card that does the job well enough: a second removal spell, a tutor that finds the piece, a cantrip counts as a fraction (it sees one more card). Deckbuilders usually aim for 8–12 for an effect they want by turn 3 in 60 cards.
Related calculators
Probability and rule-of-thumb figures for card games, tabletop and collecting hobbies. Game rules, product pull rates, grading standards and market prices change — treat outputs as planning estimates, not guarantees.